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Author |
Thread Statistics | Show CCP posts - 4 post(s) |

Keith Planck
League of Extraordinary Equines Disciples of Vectron
517
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Posted - 2013.08.11 20:11:00 -
[1] - Quote
Time dilation if its possible, would be amazing. How much, who knows \o/
If not then how about you flip some of the effects.
Faster Missile Velocity Slower Ship Velocity Reduced Drone control Range Decreased Inertia Reduced Lock Range Increased Falloff
So: Missiles fly farther Your ship moves slower You have reduced drone control range Your ship has less agility You can't target as far But you have increased falloff
Another Idea, make it the opposite of a magnetar:
Decreased Damage Increased Tracking Reduced ship speed Increased Falloff Reduced lock range reduced drone control range |

Keith Planck
League of Extraordinary Equines Disciples of Vectron
517
|
Posted - 2013.08.13 05:43:00 -
[2] - Quote
BARE WITH ME
*Werid space spending stuffs 2000% bonus to cargo :X 50% reduction in reload time
It wouldn't make mining too OP since mining barges have the new ore holds.
But it would make running cap boosters or ancillary reps a lot easier? |

Keith Planck
League of Extraordinary Equines Disciples of Vectron
523
|
Posted - 2013.08.29 01:46:00 -
[3] - Quote
More Tracking Less Range (Lock Range, Drone Control, Missile Velocity, Falloff OR Optimal) More Speed Less Agility
So put simply, give it a bonus to tracking.
and
Also the range reduction effects could stand to do with a bit of a curb, right now black holes reduce falloff AND optimal which makes them pretty damning for PvE. |

Keith Planck
League of Extraordinary Equines Disciples of Vectron
544
|
Posted - 2013.09.05 03:34:00 -
[4] - Quote
Black holes make your ship fly backwards.
Black holes always have a connection to Goonswarm's home system. |

Keith Planck
Sky Fighters
547
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Posted - 2013.09.10 18:48:00 -
[5] - Quote
Malception wrote:I've been quasi-following this thread and from what I can tell there seems to be a focus on creating system effects that would mimic what an actual blackhole might do to a ship, but this shouldn't be the case. For instance, a magnetar, for instance, would just rip our ships and clones to pieces. Then it would strip those pieces into smaller pieces. But that's not what the system effect is.
I do have a question about the things that can be suggested though. Are we limited to only the variables that are currently being modified within w-space or can we pick other ship stats? For example, could we suggest sensor strength or mass?
Were limited to simple stat changes that wouldn't be a programming nightmare.
Local rep + damage projection bonuses would be sick with the new marauders 8) |
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